Gaming in a postdigital world : towards new understandings for learning and life /

This edited volume explores postdigital orientations to digital games and gaming, focusing on the technopolitical and commercial forces shaping game-based learning. It challenges assumptions about games as inherently critical learning environments and analyzes how design, economics, and pedagogy int...

Full description

Bibliographic Details
Other Authors: Bacalja, Alexander (Editor), Robinson, Bradley (Editor), Dishon, Gideon (Editor)
Format: eBook
Language:English
Published: Cham : Springer, 2026.
Series:Postdigital science and education,
Subjects:
Description
Summary:This edited volume explores postdigital orientations to digital games and gaming, focusing on the technopolitical and commercial forces shaping game-based learning. It challenges assumptions about games as inherently critical learning environments and analyzes how design, economics, and pedagogy intersect in educational contexts. Contributors investigate identity formation, literacy practices, and the entanglement of digital and physical learning spaces. By interrogating the role of EdTech and postdigital literacies, the book offers fresh perspectives on how games influence education. This book is of particular use to researchers in education, digital media, literacy studies, and critical EdTech.
Item Description:Includes index.
Physical Description:1 online resource (xxxiv, 307 pages) : illustrations.
Bibliography:Includes bibliographical references and index.
ISBN:9783032210357 (electronic bk.)
3032210356
ISSN:2662-5334