Gaming in a postdigital world : towards new understandings for learning and life /
This edited volume explores postdigital orientations to digital games and gaming, focusing on the technopolitical and commercial forces shaping game-based learning. It challenges assumptions about games as inherently critical learning environments and analyzes how design, economics, and pedagogy int...
| Other Authors: | , , |
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| Format: | eBook |
| Language: | English |
| Published: |
Cham :
Springer,
2026.
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| Series: | Postdigital science and education,
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| Subjects: |
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| Call Number: |
LB1029.G3 G35 2026 |
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| Notes: |
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| Call Number | Status | Get It |
| LB1029.G3 G35 2026 | Available | |