Real-world Flash game development : how to follow best practices and keep your sanity /

This book covers Flash for the everyday developer. The average Flash developer doesn't have luxurious timelines, employers who understand the value of reusability, or the help of an information architect to design a usable experience. This book helps bridge the gap for these coders who may be u...

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Bibliographic Details
Main Author: Griffith, Christopher, 1979-
Corporate Author: ScienceDirect (Online service)
Format: eBook
Language:English
Published: Burlington, MA : Focal Press, ©2010.
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Call Number: QA76.76.C672 G774 2010eb
 
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