Virtually sacred : myth and meaning in World of Warcraft and Second Life /
Video games and virtual worlds can rearrange or replace religious practice as designers and users collaborate in the production of a new spiritual marketplace. Using 'World of Warcraft' and 'Second Life' as case studies, this book shows that many residents now use virtual worlds...
| Main Author: | |
|---|---|
| Corporate Author: | |
| Format: | eBook |
| Language: | English |
| Language Notes: | English. |
| Published: |
New York :
Oxford University Press,
2014.
|
| Subjects: | |
| Online Access: | Connect to the full text of this electronic book |
Internet
Connect to the full text of this electronic bookAvailable Online
| Call Number: |
BL65.V57 G47 2014 |
|
|---|---|---|
| Call Number | Status | Get It |
| BL65.V57 G47 2014 | Available | |