Virtually sacred : myth and meaning in World of Warcraft and Second Life /

Video games and virtual worlds can rearrange or replace religious practice as designers and users collaborate in the production of a new spiritual marketplace. Using 'World of Warcraft' and 'Second Life' as case studies, this book shows that many residents now use virtual worlds...

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Bibliographic Details
Main Author: Geraci, Robert M. (Author)
Corporate Author: Oxford University Press
Format: eBook
Language:English
Language Notes:English.
Published: New York : Oxford University Press, 2014.
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Call Number: BL65.V57 G47 2014
 
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