Violent video game effects on children and adolescents : theory, research, and public policy /
This volume uses General Aggression Model (GAM) as a basis for explaining and predicting effects and changes in aggression related to exposure to violent video games. The authors also describe how a developmental risk and resilience model can be integrated into GAM to enhance our ability to predict...
| Main Authors: | , |
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| Other Authors: | |
| Format: | eBook |
| Language: | English |
| Language Notes: | English. |
| Published: |
Oxford ; New York :
Oxford University Press,
2007.
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| Subjects: | |
| Online Access: | Connect to the full text of this electronic book |
| Summary: | This volume uses General Aggression Model (GAM) as a basis for explaining and predicting effects and changes in aggression related to exposure to violent video games. The authors also describe how a developmental risk and resilience model can be integrated into GAM to enhance our ability to predict long-term changes. |
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| Physical Description: | 1 online resource (viii, 190 pages) : illustrations |
| Format: | Master and use copy. Digital master created according to Benchmark for Faithful Digital Reproductions of Monographs and Serials, Version 1. Digital Library Federation, December 2002. |
| Bibliography: | Includes bibliographical references (pages 173-186) and index. |
| ISBN: | 9780195345568 0195345568 0195309839 9780195309836 1281163511 9781281163516 9781429468947 1429468947 9786611163518 6611163514 9780199893393 019989339X |