A longitudinal approach to collecting data : live classrooms and online surveys /
In this case study, we discuss a longitudinal research project that aimed to examine the effects of playing Pokémon GO over 7 weeks. The project took 3 semesters to collect data from undergraduate students who earned extra credits for their participation. We investigated whether having the mindset t...
| Main Authors: | , |
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| Format: | eBook |
| Language: | English |
| Published: |
London :
SAGE Publications Ltd,
2025.
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| Series: | SAGE research methods. Cases
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| Subjects: | |
| Online Access: | Connect to the full text of this electronic book |
| Summary: | In this case study, we discuss a longitudinal research project that aimed to examine the effects of playing Pokémon GO over 7 weeks. The project took 3 semesters to collect data from undergraduate students who earned extra credits for their participation. We investigated whether having the mindset that playing Pokémon GO has beneficial effects enhances one's social connectedness, well-being, and cognitive information processing. Participants were assigned to one of three conditions, the mindset, no mindset, and baseline conditions. We encountered low intervention interest rate and significant percentages of missing data. In this case study, we provide recommendations for how to design such a longitudinal study in light of the obstacles using quasi-experimental design. |
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| Physical Description: | 1 online resource. |
| ISBN: | 9781036211349 1036211347 |