Gaming the Metaverse.
Neal Stephenson's 1992 novel Snow Crash conceived of the Metaverse as an escapist medium within a dystopian future. By the early 2000s, his vision had evolved into a blueprint for pioneering virtual worlds, notably Second Life. In the 2010s, technology companies--from Meta to Epic Games--recast...
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| Format: | eBook |
| Language: | English |
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Bielefeld :
transcript Verlag,
2025.
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| Online Access: | Connect to the full text of this electronic book |
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