Gaming the Metaverse.

Neal Stephenson's 1992 novel Snow Crash conceived of the Metaverse as an escapist medium within a dystopian future. By the early 2000s, his vision had evolved into a blueprint for pioneering virtual worlds, notably Second Life. In the 2010s, technology companies--from Meta to Epic Games--recast...

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Bibliographic Details
Main Author: Beil, Benjamin
Other Authors: Freyermuth, Gundolf S., Hamm, Isabelle, Ossa, Vanessa
Format: eBook
Language:English
Published: Bielefeld : transcript Verlag, 2025.
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