College eSports : challenges in regulating a new league /
Video gaming is a pastime, source of entertainment, and forum for interaction that a growing mass of the population enjoys. Lately, it is also coming to be viewed as a sport. ESports is a billion-dollar industry that has captivated millions of players and fans across the globe. There is a movement o...
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| Format: | eBook |
| Language: | English |
| Published: |
London :
SAGE Publications : SAGE Business Cases Originals,
2021.
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| Series: | SAGE Business Cases.
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| Subjects: | |
| Online Access: | Connect to the full text of this electronic book |
Internet
Connect to the full text of this electronic bookAvailable Online
| Call Number: |
GV1469.34.E86 D66 2021 |
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| Call Number | Status | Get It |
| GV1469.34.E86 D66 2021 | Available | |