College eSports : challenges in regulating a new league /

Video gaming is a pastime, source of entertainment, and forum for interaction that a growing mass of the population enjoys. Lately, it is also coming to be viewed as a sport. ESports is a billion-dollar industry that has captivated millions of players and fans across the globe. There is a movement o...

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Bibliographic Details
Main Author: Dooley, Brendan D. (Author)
Format: eBook
Language:English
Published: London : SAGE Publications : SAGE Business Cases Originals, 2021.
Series:SAGE Business Cases.
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Call Number: GV1469.34.E86 D66 2021
 
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