Mental health, atmospheres, video games : new directions in game research II /
Gaming has never been disconnected from reality. When we engage with ever more lavish virtual worlds, something happens to us. The game imposes itself on us and influences how we feel about it, the world, and ourselves. How do games accomplish this and to what end? The contributors explore the video...
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| Format: | eBook |
| Language: | English |
| Published: |
Bielefeld :
transcript ,
2022.
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| Series: | Studies of digital media culture ;
v. 15. |
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| Online Access: | Connect to the full text of this electronic book |
Internet
Connect to the full text of this electronic bookAvailable Online
| Call Number: |
GV1469.34.P79 |
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| Call Number | Status | Get It |
| GV1469.34.P79 | Available | |