Digital representations of the real world : how to capture, model, and render visual reality /

As much as we need computer graphics to generate artificial images (e.g., alien weapons, talking hamsters), we also need digital models of real-world objects for a variety of applications (e.g., digitized cities for online maps, food for commercials, planes for film stunts, cars for virtual reality)...

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Bibliographic Details
Other Authors: Magnor, Marcus A. (Marcus Andreas), 1972- (Editor), Grau, Oliver (Editor), Sorkine-Hornung, Olga, 1981- (Editor), Theobalt, Christian (Editor)
Format: eBook
Language:English
Published: Boca Raton, FL : CRC Press, [2015]
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Call Number: T385 .D54 2015ev
 
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