Procedural storytelling in game design /
This edited collection of chapters concerns the evolving discipline of procedural storytelling in video games. Games are an interactive medium, and this interplay between author, player and machine provides new and exciting ways to create and tell stories. In each essay, practitioners of this artfor...
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Bibliographic Details
| Uniform Title: | Procedural generation in game design. |
| Other Authors: |
Short, Tanya X.
(Editor),
Adams, Tarn
(Editor) |
| Format: | Book
|
| Language: | English |
| Published: |
Boca Raton, Florida :
CRC Press,
[2019].
|
| Subjects: | |