Achievement relocked : loss aversion and game design /

How game designers can use the psychological phenomenon of loss aversion to shape player experience. Getting something makes you feel good, and losing something makes you feel bad. But losing something makes you feel worse than getting the same thing makes you feel good. So finding $10 is a thrill;...

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Bibliographic Details
Main Author: Engelstein, Geoffrey (Author)
Format: eBook
Language:English
Published: Cambridge : The MIT Press, [2020]
Series:Playful Thinking
Subjects:
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Call Number: GV1469.3 .E655 2019eb
 
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