Achievement relocked : loss aversion and game design /
How game designers can use the psychological phenomenon of loss aversion to shape player experience. Getting something makes you feel good, and losing something makes you feel bad. But losing something makes you feel worse than getting the same thing makes you feel good. So finding $10 is a thrill;...
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| Format: | eBook |
| Language: | English |
| Published: |
Cambridge :
The MIT Press,
[2020]
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| Series: | Playful Thinking
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| Subjects: | |
| Online Access: | Connect to the full text of this electronic book |
Internet
Connect to the full text of this electronic bookAvailable Online
| Call Number: |
GV1469.3 .E655 2019eb |
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| Call Number | Status | Get It |
| GV1469.3 .E655 2019eb | Available | |