Video game spaces : image, play, and structure in 3D game worlds /
Here, Nitsche introduces five analytical layers - rule-based space, mediated space, fictional space, play space, and social space - and uses them in the analyses of games that range from early classics to recent titles.
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| Format: | eBook |
| Language: | English |
| Published: |
Cambridge, Mass. :
MIT Press,
©2008.
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| Online Access: | Connect to the full text of this electronic book |
| Summary: | Here, Nitsche introduces five analytical layers - rule-based space, mediated space, fictional space, play space, and social space - and uses them in the analyses of games that range from early classics to recent titles. |
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| Physical Description: | 1 online resource (viii, 305 pages) : illustrations |
| ISBN: | 9780262255110 0262255111 0262141019 9780262141017 |
| DOI: | 10.7551/mitpress/9780262141017.001.0001 |