Video game spaces : image, play, and structure in 3D game worlds /

Here, Nitsche introduces five analytical layers - rule-based space, mediated space, fictional space, play space, and social space - and uses them in the analyses of games that range from early classics to recent titles.

Bibliographic Details
Main Author: Nitsche, Michael, 1968-
Format: eBook
Language:English
Published: Cambridge, Mass. : MIT Press, ©2008.
Subjects:
Online Access:Connect to the full text of this electronic book
Description
Summary:Here, Nitsche introduces five analytical layers - rule-based space, mediated space, fictional space, play space, and social space - and uses them in the analyses of games that range from early classics to recent titles.
Physical Description:1 online resource (viii, 305 pages) : illustrations
ISBN:9780262255110
0262255111
0262141019
9780262141017
DOI:10.7551/mitpress/9780262141017.001.0001