Video game spaces : image, play, and structure in 3D game worlds /
Here, Nitsche introduces five analytical layers - rule-based space, mediated space, fictional space, play space, and social space - and uses them in the analyses of games that range from early classics to recent titles.
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| Format: | eBook |
| Language: | English |
| Published: |
Cambridge, Mass. :
MIT Press,
©2008.
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| Online Access: | Connect to the full text of this electronic book |
Internet
Connect to the full text of this electronic bookAvailable Online
| Call Number: |
GV1469.3 .N58 2008eb |
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| Call Number | Status | Get It |
| GV1469.3 .N58 2008eb | Available | |