Video game spaces : image, play, and structure in 3D game worlds /

Here, Nitsche introduces five analytical layers - rule-based space, mediated space, fictional space, play space, and social space - and uses them in the analyses of games that range from early classics to recent titles.

Bibliographic Details
Main Author: Nitsche, Michael, 1968-
Format: eBook
Language:English
Published: Cambridge, Mass. : MIT Press, ©2008.
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Call Number: GV1469.3 .N58 2008eb
 
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