Avant-garde videogames : playing with technoculture /
The avant-garde challenges or leads culture; it opens up or redefines art forms and our perception of the way the world works. In this book, Brian Schrank describes the ways that the avant-garde emerges through videogames. Just as impressionism or cubism created alternative ways of making and viewin...
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| Format: | eBook |
| Language: | English |
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Cambridge, Massachusetts :
The MIT Press,
[2014]
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| Online Access: | Connect to the full text of this electronic book |
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