Avant-garde videogames : playing with technoculture /

The avant-garde challenges or leads culture; it opens up or redefines art forms and our perception of the way the world works. In this book, Brian Schrank describes the ways that the avant-garde emerges through videogames. Just as impressionism or cubism created alternative ways of making and viewin...

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Bibliographic Details
Main Author: Schrank, Brian, 1976- (Author)
Other Authors: Bolter, J. David, 1951- (writer of foreword.)
Format: eBook
Language:English
Published: Cambridge, Massachusetts : The MIT Press, [2014]
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Call Number: QA76.76.C672 S35 2014eb
 
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