The civic potential of video games /

This report focuses on the civic aspects of video game play among youth. According to a 2006 survey, 58 percent of young people aged 15 to 25 were civically "disengaged," meaning that they participated in fewer than two types of either electoral activities (defined as voting, campaigning,...

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Bibliographic Details
Main Author: Kahne, Joseph
Other Authors: Middaugh, Ellen, Evans, Chris (M. Christina)
Format: eBook
Language:English
Published: Cambridge, Mass. : MIT Press, ©2009.
Series:The John D. and Catherine T. MacArthur Foundation Reports on Digital Media and Learning
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Call Number: GV1469.34.S52
 
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