The civic potential of video games /
This report focuses on the civic aspects of video game play among youth. According to a 2006 survey, 58 percent of young people aged 15 to 25 were civically "disengaged," meaning that they participated in fewer than two types of either electoral activities (defined as voting, campaigning,...
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| Other Authors: | , |
| Format: | eBook |
| Language: | English |
| Published: |
Cambridge, Mass. :
MIT Press,
©2009.
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| Series: | The John D. and Catherine T. MacArthur Foundation Reports on Digital Media and Learning
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| Subjects: | |
| Online Access: | Connect to the full text of this electronic book |
Internet
Connect to the full text of this electronic bookAvailable Online
| Call Number: |
GV1469.34.S52 |
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| Call Number | Status | Get It |
| GV1469.34.S52 | Available | |