Rigging for Games /
Rigging for Games: A Primer for Technical Artists Using Maya and Python is not just another step-by-step manual of loosely related tutorials. Using characters from the video game Tin , it takes you through the real-world creative and technical process of rigging characters for video games and cinema...
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| Format: | eBook |
| Language: | English |
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Routledge,
2015.
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| Edition: | 1st edition. |
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| Online Access: | Connect to this electronic resource |
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