Rigging for Games /

Rigging for Games: A Primer for Technical Artists Using Maya and Python is not just another step-by-step manual of loosely related tutorials. Using characters from the video game Tin , it takes you through the real-world creative and technical process of rigging characters for video games and cinema...

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Bibliographic Details
Main Author: Assaf, Eyal (Author)
Corporate Author: Safari, an O'Reilly Media Company
Format: eBook
Language:English
Published: Routledge, 2015.
Edition:1st edition.
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