Varcholik, P. (2014). Real-Time 3D Rendering with DirectX® and HLSL: A Practical Guide to Graphics Programming (1st edition.). Addison-Wesley Professional.
Chicago Style (17th ed.) CitationVarcholik, Paul. Real-Time 3D Rendering with DirectX® and HLSL: A Practical Guide to Graphics Programming. 1st edition. Addison-Wesley Professional, 2014.
MLA (9th ed.) CitationVarcholik, Paul. Real-Time 3D Rendering with DirectX® and HLSL: A Practical Guide to Graphics Programming. 1st edition. Addison-Wesley Professional, 2014.
Warning: These citations may not always be 100% accurate.