OpenGL Shading Language, Third Edition /

OpenGL ® Shading Language, Third Edition, extensively updated for OpenGL 3.1, is the experienced application programmer's guide to writing shaders. Part reference, part tutorial, this book thoroughly explains the shift from fixed-functionality graphics hardware to the new era of programmable gr...

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Bibliographic Details
Main Authors: Rost, Randi (Author), Licea-Kane, Bill (Author), Ginsburg, Dan (Author), Kessenich, John (Author), Lichtenbelt, Barthold (Author), Malan, Hugh (Author), Weiblen, Mike (Author)
Corporate Author: Safari, an O'Reilly Media Company
Format: eBook
Language:English
Published: Addison-Wesley Professional, 2009.
Edition:3rd edition.
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