3D Math Primer for Graphics and Game Development, 2nd Edition /
This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their positions, orientations, and trajectories in 3D using mathematics. The...
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| Format: | eBook |
| Language: | English |
| Published: |
A K Peters/CRC Press,
2011.
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| Edition: | 2nd edition. |
| Subjects: | |
| Online Access: | Connect to this electronic resource |
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