Building a 2D Game Physics Engine : Using HTML5 and JavaScript /

Build your very own 2D physics-based game engine simulation system for rigid body dynamics. Beginning from scratch, in this book you will cover the implementation technologies, HTML5 and JavaScript; assemble a simple and yet complete fundamental mathematics support library; define basic rigid body b...

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Bibliographic Details
Main Authors: Tanaya, Michael (Author), Chen, Huaming (Author), Pavleas, Jebediah (Author), Sung, Kelvin (Author)
Corporate Author: Safari, an O'Reilly Media Company
Format: eBook
Language:English
Published: Apress, 2017.
Edition:1st edition.
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