Computer games and the social imaginary /
Computer games have fundamentally altered the relation of self and society in the digital age. Analyzing topics such as technology and power, the formation of gaming culture and the subjective impact of play with computer games, this text will be of great interest to students and scholars of digital...
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| Format: | Book |
| Language: | English |
| Published: |
Cambridge, UK ; Malden, Massachusetts :
Polity Press,
2013.
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| Series: | Digital media and society series.
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| Subjects: |
Evans: Library Stacks
| Call Number: |
GV1469.34.S52 K57 2013 |
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| Call Number | Status | Get It |
| GV1469.34.S52 K57 2013 | Available | |