Computer games and the social imaginary /

Computer games have fundamentally altered the relation of self and society in the digital age. Analyzing topics such as technology and power, the formation of gaming culture and the subjective impact of play with computer games, this text will be of great interest to students and scholars of digital...

Full description

Bibliographic Details
Main Author: Kirkpatrick, Graeme, 1963- (Author)
Format: Book
Language:English
Published: Cambridge, UK ; Malden, Massachusetts : Polity Press, 2013.
Series:Digital media and society series.
Subjects:

Evans: Library Stacks

Holdings details from Evans: Library Stacks
Call Number: GV1469.34.S52 K57 2013
 
Call Number Status Get It
GV1469.34.S52 K57 2013 Available