Entertainment Computing : Technologies and Application /

With the advancement of computers and networks, new types of entertainment have emerged such as video games, entertainment robots, and network games. This volume brings together researchers, developers, and practitioners working in the area of entertainment computing, and covers a wide range of issu...

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Bibliographic Details
Main Author: Nakatsu, Ryohei
Corporate Author: SpringerLink (Online service)
Other Authors: Hoshino, Junichi
Format: eBook
Language:English
Published: Boston, MA : Springer US, 2003.
Series:IFIP — The International Federation for Information Processing ; 112.
Subjects:
Online Access:Connect to the full text of this electronic book
Description
Summary:With the advancement of computers and networks, new types of entertainment have emerged such as video games, entertainment robots, and network games. This volume brings together researchers, developers, and practitioners working in the area of entertainment computing, and covers a wide range of issues, from theoretical to hardware/software, systems, human interfaces, and applications. Entertainment Computing presents the latest research and developments in: *Computers and Games; *Home/Arcade Games and Interactive Movies; *Entertainment Robots and Physical Systems; *Music Informatics; *Sociology and Psychology of Entertainment; *Virtual Reality Technologies for Entertainment. This volume comprises the proceedings of the First International Workshop on Entertainment Computing (IWEC 2002), which was sponsored by the International Federation for Information Processing (IFIP), organized in cooperation with the Information Processing Society of Japan (IPSJ), and held in Japan in May 2002.
Item Description:Electronic resource.
Physical Description:1 online resource (xviii, 534 pages)
ISBN:9780387356600 (electronic bk.)
0387356606 (electronic bk.)
ISSN:1868-4238 ;