Simulating and generating motions of human figures /
This book focuses on two issues related to human figures: realtime dynamics computation and interactive motion generation. In spite of the growing interest in human figures as both physical robots and virtual characters, standard algorithms and tools for their kinematics and dynamics computation hav...
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| Format: | eBook |
| Language: | English |
| Published: |
Berlin ; New York :
Springer,
[2004]
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| Series: | Springer tracts in advanced robotics ;
v. 9. |
| Subjects: | |
| Online Access: | Connect to the full text of this electronic book |
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