Simulating and generating motions of human figures /

This book focuses on two issues related to human figures: realtime dynamics computation and interactive motion generation. In spite of the growing interest in human figures as both physical robots and virtual characters, standard algorithms and tools for their kinematics and dynamics computation hav...

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Bibliographic Details
Main Author: Yamane, Katsu
Corporate Author: SpringerLink (Online service)
Format: eBook
Language:English
Published: Berlin ; New York : Springer, [2004]
Series:Springer tracts in advanced robotics ; v. 9.
Subjects:
Online Access:Connect to the full text of this electronic book
Description
Summary:This book focuses on two issues related to human figures: realtime dynamics computation and interactive motion generation. In spite of the growing interest in human figures as both physical robots and virtual characters, standard algorithms and tools for their kinematics and dynamics computation have not been investigated very much. "Simulating and Generating Motions of Human Figures" presents original algorithms to simulate, analyze, generate and control motions of human figures, all focusing on realtime and interactive computation. The book provides both practical methods for contact/collision simulation essential for the simulation of humanoid robots and virtual characters and a general framework for online, interactive motion generation of human figures based on the dynamics simulation algorithms.
Item Description:Electronic resource.
Physical Description:1 online resource (xvii, 158 pages) : illustrations.
Bibliography:Includes bibliographical references (pages [151]-156) and index.
ISBN:9783540396734 (electronic bk.)
354039673X (electronic bk.)
ISSN:1610-7438 ;