Game physics /
Create physically realistic 3D Graphics environments with this introduction to the ideas and techniques behind the process. Author David H. Eberly includes simulations to introduce the key problems involved and then gradually reveals the mathematical and physical concepts needed to solve them. He th...
| Main Author: | |
|---|---|
| Corporate Author: | |
| Format: | eBook |
| Language: | English |
| Published: |
Amsterdam ; Boston :
Morgan Kaufmann,
2010.
|
| Edition: | 2nd ed. |
| Subjects: | |
| Online Access: | Connect to the full text of this electronic book |
Internet
Connect to the full text of this electronic bookAvailable Online
| Call Number: |
QA76.76.C672 E24 2010 |
|
|---|---|---|
| Call Number | Status | Get It |
| QA76.76.C672 E24 2010 | Available | |