Game physics /

Create physically realistic 3D Graphics environments with this introduction to the ideas and techniques behind the process. Author David H. Eberly includes simulations to introduce the key problems involved and then gradually reveals the mathematical and physical concepts needed to solve them. He th...

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Bibliographic Details
Main Author: Eberly, David H.
Corporate Author: ScienceDirect (Online service)
Format: eBook
Language:English
Published: Amsterdam ; Boston : Morgan Kaufmann, 2010.
Edition:2nd ed.
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Call Number: QA76.76.C672 E24 2010
 
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QA76.76.C672 E24 2010 Available