3D Engine design for virtual globes /
The first half of the book details the design of a modern 3D graphics engine: a shader-based architecture with an abstract rendering API fed by hierarchical culling and state sorting. The second half of the book upgrades the generic 3D engine to a virtual globe engine by adding high precision render...
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| Format: | Book |
| Language: | English |
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Boca Raton, Fla. :
CRC Press,
[2011]
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| Summary: | The first half of the book details the design of a modern 3D graphics engine: a shader-based architecture with an abstract rendering API fed by hierarchical culling and state sorting. The second half of the book upgrades the generic 3D engine to a virtual globe engine by adding high precision rendering, accurate globe rendering, vector data rendering, out-of-core rendering and terrain rendering. The algorithms and techniques in the book are not tied to any particular programming language or rendering API but they will provide concrete examples in C#, OpenGL and GLSL. |
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| Item Description: | "An A K Peters book." |
| Physical Description: | xix, 499 pages : illustrations (chiefly color), maps ; 25 cm. |
| Bibliography: | Includes bibliographical references (pages 477-490) and index. |
| ISBN: | 9781568817118 (hardback) 1568817118 (hardback) |