3D Engine design for virtual globes /

The first half of the book details the design of a modern 3D graphics engine: a shader-based architecture with an abstract rendering API fed by hierarchical culling and state sorting. The second half of the book upgrades the generic 3D engine to a virtual globe engine by adding high precision render...

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Bibliographic Details
Main Author: Cozzi, Patrick
Other Authors: Ring, Kevin
Format: Book
Language:English
Published: Boca Raton, Fla. : CRC Press, [2011]
Subjects:
Description
Summary:The first half of the book details the design of a modern 3D graphics engine: a shader-based architecture with an abstract rendering API fed by hierarchical culling and state sorting. The second half of the book upgrades the generic 3D engine to a virtual globe engine by adding high precision rendering, accurate globe rendering, vector data rendering, out-of-core rendering and terrain rendering. The algorithms and techniques in the book are not tied to any particular programming language or rendering API but they will provide concrete examples in C#, OpenGL and GLSL.
Item Description:"An A K Peters book."
Physical Description:xix, 499 pages : illustrations (chiefly color), maps ; 25 cm.
Bibliography:Includes bibliographical references (pages 477-490) and index.
ISBN:9781568817118 (hardback)
1568817118 (hardback)