3D Engine design for virtual globes /
The first half of the book details the design of a modern 3D graphics engine: a shader-based architecture with an abstract rendering API fed by hierarchical culling and state sorting. The second half of the book upgrades the generic 3D engine to a virtual globe engine by adding high precision render...
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| Format: | Book |
| Language: | English |
| Published: |
Boca Raton, Fla. :
CRC Press,
[2011]
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| Subjects: |
Evans: Library Stacks
| Call Number: |
G3170 .C69 2011 |
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| Call Number | Status | Get It |
| G3170 .C69 2011 | Available | |