3D Engine design for virtual globes /

The first half of the book details the design of a modern 3D graphics engine: a shader-based architecture with an abstract rendering API fed by hierarchical culling and state sorting. The second half of the book upgrades the generic 3D engine to a virtual globe engine by adding high precision render...

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Bibliographic Details
Main Author: Cozzi, Patrick
Other Authors: Ring, Kevin
Format: Book
Language:English
Published: Boca Raton, Fla. : CRC Press, [2011]
Subjects:

Evans: Library Stacks

Holdings details from Evans: Library Stacks
Call Number: G3170 .C69 2011
 
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G3170 .C69 2011 Available