Networked graphics : building networked games and virtual environments /
This broad-ranging book equips programmers and designers with a thorough grounding in the techniques used to create truly network-enabled computer graphics and games. Written for graphics/game/VE developers and students, it assumes no prior knowledge of networking. The text offers a broad view of wh...
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| Format: | eBook |
| Language: | English |
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San Francisco, Calif. :
Morgan Kaufmann ;
2009.
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| Online Access: | Connect to the full text of this electronic book |
Table of Contents:
- PART I GROUNDWORK
- CHAPTER 1 Introduction
- CHAPTER 2 One on One (101)
- CHAPTER 3 Overview of the Internet
- CHAPTER 4 More Than Two
- PART II FOUNDATIONS
- CHAPTER 5 Issues in Networking Graphics
- CHAPTER 6 Sockets and Middleware
- CHAPTER 7 Middleware and Message-Based Systems
- CHAPTER 8 Middleware and Object-Sharing Systems
- CHAPTER 9 Other Networking Components
- PART III REAL SYSTEMS
- CHAPTER 10 Requirements
- CHAPTER 11 Latency and Consistency
- CHAPTER 12 Scalability
- CHAPTER 13 Application Support Issues.