Geometric algebra for computer science : an object-oriented approach to geometry /

In fields such as robotics, computer graphics, and computer games, it is necessary to compute complex interactions of objects in virtual 3D worlds. In a virtual world, there may be thousands of these objects interacting with each other in real-time. Linear algebra (vector math) is traditionally used...

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Bibliographic Details
Main Author: Dorst, Leo, 1958-
Other Authors: Fontijne, Daniel, Mann, Stephen, 1963-
Format: eBook
Language:English
Published: Amsterdam ; Boston : Elsevier/Morgan Kaufmann, [2007]
Series:Morgan Kaufmann series in computer graphics.
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Call Number: QA564 .D67 2007eb
 
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