Geometric algebra for computer science : an object-oriented approach to geometry /
In fields such as robotics, computer graphics, and computer games, it is necessary to compute complex interactions of objects in virtual 3D worlds. In a virtual world, there may be thousands of these objects interacting with each other in real-time. Linear algebra (vector math) is traditionally used...
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| Format: | eBook |
| Language: | English |
| Published: |
Amsterdam ; Boston :
Elsevier/Morgan Kaufmann,
[2007]
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| Series: | Morgan Kaufmann series in computer graphics.
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| Subjects: | |
| Online Access: | Connect to the full text of this electronic book |
Internet
Connect to the full text of this electronic bookAvailable Online
| Call Number: |
QA564 .D67 2007eb |
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| Call Number | Status | Get It |
| QA564 .D67 2007eb | Available | |