Game theory : an introduction /

Emmanuel Barron utilizes computer software (Maple and Mathematica) to do the types of linear programming involved in game theory, allowing students and readers to solve many more advanced and interesting games without spending time on the theory of linear programming.

Bibliographic Details
Main Author: Barron, E. N. (Emmanual N.), 1949-
Format: eBook
Language:English
Published: Hoboken, N.J. : Wiley-Interscience, [2008]
Series:Wiley online library.
Subjects:
Online Access:Connect to the full text of this electronic book

Internet

Connect to the full text of this electronic book

Available Online

Holdings details from Available Online
Call Number: QA269 .B27 2008eb
 
Call Number Status Get It
QA269 .B27 2008eb Available