Game physics engine development : how to build a robust commercial-grade physics engine for your game /

Bibliographic Details
Main Author: Millington, Ian
Format: Book
Language:English
Published: Amsterdam ; Boston : Morgan Kaufmann Publishers, [2010]
Edition:2nd ed.
Subjects:

Evans: Library Stacks

Holdings details from Evans: Library Stacks
Call Number: QA76.76.C672 M55 2010
 
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QA76.76.C672 M55 2010 Available