Creature modeling for production : creature modeling techniques /

In this DVD, Laurent reveals his process for creating a high resolution creature, designed by Carlos Huante, for the video-game cinematic production pipeline...topics include Max's basic polygon tools, creating the base voluumes and proportions, cleaning up topology, reshaping in ZBrush, and li...

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Bibliographic Details
Main Author: Pierlot, Laurent
Format: Software eBook
Language:English
Published: [Hollywood, Calif.] : Gnomon Workshop and Design Studio Press, 2006.
Series:Professional training for artists.
Subjects:

Remote Storage

Holdings details from Remote Storage
Call Number: TR897.7.P619 C912 2006
 
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TR897.7.P619 C912 2006 Available