Character design and modeling for next-gen games /
In this programme, Vitaly Bulgarov walks you through his process for creating highly detailed organic-mech characters using XSI, ZBrush and Photoshop. Vitaly explains his 2D/3D concept design process, then shows his process for creating clean detailed meshes within XSI, as well as the sculpting proc...
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| Format: | Software eBook |
| Language: | English |
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[Hollywood, Calif.] :
Gnomon Workshop,
[2009?]
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| Subjects: |
| Summary: | In this programme, Vitaly Bulgarov walks you through his process for creating highly detailed organic-mech characters using XSI, ZBrush and Photoshop. Vitaly explains his 2D/3D concept design process, then shows his process for creating clean detailed meshes within XSI, as well as the sculpting process in ZBrush. Finally he shows how to add character and life to the hard surface and make a presentation of the final high-poly model using ZBrush and Photoshop. |
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| Item Description: | Disc does not work in DVD players. Title from disc surface. Special features include: lecture notes, sample file and resources. Electronic resource. |
| Physical Description: | 1 DVD-ROM (140 min.) : sound, color ; 4 3/4 in. |
| Format: | Computer system requirements: IGHz of faster processor; 512 MB RAM; 64 MB Video RAM; DVD-ROM drive; 5 GB of hard disk space; 1280 x 1024 display. Operating system requirements: Microsoft Vista, Microsoft Windows XP, Microsoft Windows 2000, or Apple Mac OS X 10.3.9. |
| ISBN: | 1597628344 9781597628341 |