Character design and modeling for next-gen games /

In this programme, Vitaly Bulgarov walks you through his process for creating highly detailed organic-mech characters using XSI, ZBrush and Photoshop. Vitaly explains his 2D/3D concept design process, then shows his process for creating clean detailed meshes within XSI, as well as the sculpting proc...

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Bibliographic Details
Main Author: Bulgarov, Vitaly
Format: Software eBook
Language:English
Published: [Hollywood, Calif.] : Gnomon Workshop, [2009?]
Subjects:

Remote Storage

Holdings details from Remote Storage
Call Number: TR897.7.B85 C43 2009
 
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TR897.7.B85 C43 2009 Available