Character design and modeling for next-gen games /
In this programme, Vitaly Bulgarov walks you through his process for creating highly detailed organic-mech characters using XSI, ZBrush and Photoshop. Vitaly explains his 2D/3D concept design process, then shows his process for creating clean detailed meshes within XSI, as well as the sculpting proc...
| Main Author: | |
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| Format: | Software eBook |
| Language: | English |
| Published: |
[Hollywood, Calif.] :
Gnomon Workshop,
[2009?]
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| Subjects: |
Remote Storage
| Call Number: |
TR897.7.B85 C43 2009 |
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|---|---|---|
| Call Number | Status | Get It |
| TR897.7.B85 C43 2009 | Available | |