Pipelines for video game animation /
Scott Easley takes you through the process of constructing a character animation pipeline in Maya that will allow you to constantly improve and update your characters without adversely affecting any of the existing animations. Scott also shows you how to use the Trax animation editor from the ground...
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| Format: | Software eBook |
| Language: | English |
| Published: |
Hollywood, CA :
Gnomon Workshop,
[2007]
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| Series: | Professional training for artists (Gnomon Workshop)
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| Subjects: |
Remote Storage
| Call Number: |
TR897.7 E13 2007 |
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| Call Number | Status | Get It |
| TR897.7 E13 2007 | Available | |