Pipelines for video game animation /

Scott Easley takes you through the process of constructing a character animation pipeline in Maya that will allow you to constantly improve and update your characters without adversely affecting any of the existing animations. Scott also shows you how to use the Trax animation editor from the ground...

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Bibliographic Details
Main Author: Easley, Scott
Corporate Author: Gnomon Workshop (Firm)
Format: Software eBook
Language:English
Published: Hollywood, CA : Gnomon Workshop, [2007]
Series:Professional training for artists (Gnomon Workshop)
Subjects:

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Holdings details from Remote Storage
Call Number: TR897.7 E13 2007
 
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TR897.7 E13 2007 Available