Character design & integration with Half-life 2 and 3ds Max.
After an overview of the character design workflow, game designers use custom templates to create Deathmatch adversaries. Using Autodesk 3ds Max character creation toolset, users rig, weight, apply UV maps and prepare models for export to various games.
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| Format: | Software Video |
| Language: | English |
| Published: |
[Calif.] :
Noesis Interactive,
[2007]
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| Series: | Mod your world.
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| Subjects: |
| Summary: | After an overview of the character design workflow, game designers use custom templates to create Deathmatch adversaries. Using Autodesk 3ds Max character creation toolset, users rig, weight, apply UV maps and prepare models for export to various games. |
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| Item Description: | "Share your character."--Container. "Quicktime."--Container. Electronic resource. |
| Physical Description: | 1 videodisc (282 min.) : sound, color ; 4 3/4 in. |
| Format: | DVD-ROM. Minimum system requirements: Windows XP Professional SP2 ; AMD K7 or Intel Pentium III or higher processor ; OpenGL accelerated graphics card ; 64 MB RAM or more recommended; 2 GB available hard drive space ; Autodesk 3ds Max 8 ; 512 MB RAM ; 1280 x 1024 minimum screen resolution recommended ; three-button mouse ; 16X DVD-ROM drive ; valid Half-Life 2 Deathmatch game license. |