Character design & integration with Half-life 2 and 3ds Max.
After an overview of the character design workflow, game designers use custom templates to create Deathmatch adversaries. Using Autodesk 3ds Max character creation toolset, users rig, weight, apply UV maps and prepare models for export to various games.
| Corporate Author: | |
|---|---|
| Format: | Software Video |
| Language: | English |
| Published: |
[Calif.] :
Noesis Interactive,
[2007]
|
| Series: | Mod your world.
|
| Subjects: |
Remote Storage
| Call Number: |
TR897.7 .C4534 2007 |
|
|---|---|---|
| Call Number | Status | Get It |
| TR897.7 .C4534 2007 | Available | |