Character design & integration with Half-life 2 and 3ds Max.

After an overview of the character design workflow, game designers use custom templates to create Deathmatch adversaries. Using Autodesk 3ds Max character creation toolset, users rig, weight, apply UV maps and prepare models for export to various games.

Bibliographic Details
Corporate Author: Noesis Interactive (Firm)
Format: Software Video
Language:English
Published: [Calif.] : Noesis Interactive, [2007]
Series:Mod your world.
Subjects:

Remote Storage

Holdings details from Remote Storage
Call Number: TR897.7 .C4534 2007
 
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TR897.7 .C4534 2007 Available