Real-time shader programming : covering DirectX 9.0 /

Now that PC users have entered the realm of programmable hardware, graphics programmers can create 3D images and animations comparable to those produced by RenderMan's procedural programs-but in real time. Here is a book that will bring this cutting-edge technology to your computer. Beginning w...

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Bibliographic Details
Main Author: Fosner, Ron
Format: eBook
Language:English
Published: San Francisco : Morgan Kaufmann Publishers, [2003]
Series:Morgan Kaufmann series in computer graphics and geometric modeling.
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Call Number: T385 .F6634 2003eb
 
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