Real-time shader programming : covering DirectX 9.0 /
Now that PC users have entered the realm of programmable hardware, graphics programmers can create 3D images and animations comparable to those produced by RenderMan's procedural programs-but in real time. Here is a book that will bring this cutting-edge technology to your computer. Beginning w...
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| Format: | eBook |
| Language: | English |
| Published: |
San Francisco :
Morgan Kaufmann Publishers,
[2003]
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| Series: | Morgan Kaufmann series in computer graphics and geometric modeling.
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| Subjects: | |
| Online Access: | Connect to the full text of this electronic book Publisher description Table of contents |
Internet
Connect to the full text of this electronic bookPublisher description
Table of contents
Available Online
| Call Number: |
T385 .F6634 2003eb |
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| Call Number | Status | Get It |
| T385 .F6634 2003eb | Available | |