3D game engine design : a practical approach to real-time computer graphics /
| Main Author: | |
|---|---|
| Format: | Book |
| Language: | English |
| Published: |
San Francisco, Calif. :
Morgan Kaufmann ;
2006.
|
| Edition: | 2nd ed. |
| Series: | Morgan Kaufmann series in interactive 3D technology.
|
| Subjects: |
Evans: Library Stacks
| Call Number: |
T385 .E372 2006 |
|
|---|---|---|
| Call Number | Status | Get It |
| T385 .E372 2006 | Available | |