Character UV mapping /
Demonstrates and explains the steps for deforming a humanoid character in an animation pose to a projection-friendly pose, and reducing the model's structure detail to create a 2D mesh suitable for texturing via a proxy model. Also shows how to transform UVs to a master object, which can be te...
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| Format: | Software eBook |
| Language: | English |
| Published: |
Hollywood, CA :
Gnomon Workshop,
[2005?]
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| Series: | Advanced layout techniques with Sean Mills.
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| Subjects: |
| Summary: | Demonstrates and explains the steps for deforming a humanoid character in an animation pose to a projection-friendly pose, and reducing the model's structure detail to create a 2D mesh suitable for texturing via a proxy model. Also shows how to transform UVs to a master object, which can be textured and animated. By the end of the program, viewers should be able to take a complete 3D character and create a desired texture space, where every pixel in the model is unique and can either be painted in a 3D package, or as flat art in Photoshop. |
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| Item Description: | Disc does not work in DVD players. Title from the title screen. Special features include lecture notes, scene files, and resources. Electronic resource. |
| Physical Description: | 1 DVD-ROM (145 min.) : sound, color ; 4 3/4 in. |
| Format: | System requirements: 1 GHz or faster processor; 512 MB or greater RAM; 64 MB or greater video RAM; 500 MB or greater hard disk space; Windows XP Professional or 2000 or Apple Mac OS x 10.2 (minimum); 1280 x 1024 or greater display; DVD-ROM drive. |
| ISBN: | 1930878249 |