Character UV mapping /

Demonstrates and explains the steps for deforming a humanoid character in an animation pose to a projection-friendly pose, and reducing the model's structure detail to create a 2D mesh suitable for texturing via a proxy model. Also shows how to transform UVs to a master object, which can be te...

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Bibliographic Details
Main Author: Mills, Sean
Corporate Author: Gnomon Workshop (Firm)
Format: Software eBook
Language:English
Published: Hollywood, CA : Gnomon Workshop, [2005?]
Series:Advanced layout techniques with Sean Mills.
Subjects:
Description
Summary:Demonstrates and explains the steps for deforming a humanoid character in an animation pose to a projection-friendly pose, and reducing the model's structure detail to create a 2D mesh suitable for texturing via a proxy model. Also shows how to transform UVs to a master object, which can be textured and animated. By the end of the program, viewers should be able to take a complete 3D character and create a desired texture space, where every pixel in the model is unique and can either be painted in a 3D package, or as flat art in Photoshop.
Item Description:Disc does not work in DVD players.
Title from the title screen.
Special features include lecture notes, scene files, and resources.
Electronic resource.
Physical Description:1 DVD-ROM (145 min.) : sound, color ; 4 3/4 in.
Format:System requirements: 1 GHz or faster processor; 512 MB or greater RAM; 64 MB or greater video RAM; 500 MB or greater hard disk space; Windows XP Professional or 2000 or Apple Mac OS x 10.2 (minimum); 1280 x 1024 or greater display; DVD-ROM drive.
ISBN:1930878249