Character UV mapping /
Demonstrates and explains the steps for deforming a humanoid character in an animation pose to a projection-friendly pose, and reducing the model's structure detail to create a 2D mesh suitable for texturing via a proxy model. Also shows how to transform UVs to a master object, which can be te...
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| Corporate Author: | |
| Format: | Software eBook |
| Language: | English |
| Published: |
Hollywood, CA :
Gnomon Workshop,
[2005?]
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| Series: | Advanced layout techniques with Sean Mills.
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| Subjects: |
Remote Storage
| Call Number: |
T385 .M554 2005 |
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| Call Number | Status | Get It |
| T385 .M554 2005 | Available | |