Character UV mapping /

Demonstrates and explains the steps for deforming a humanoid character in an animation pose to a projection-friendly pose, and reducing the model's structure detail to create a 2D mesh suitable for texturing via a proxy model. Also shows how to transform UVs to a master object, which can be te...

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Bibliographic Details
Main Author: Mills, Sean
Corporate Author: Gnomon Workshop (Firm)
Format: Software eBook
Language:English
Published: Hollywood, CA : Gnomon Workshop, [2005?]
Series:Advanced layout techniques with Sean Mills.
Subjects:

Remote Storage

Holdings details from Remote Storage
Call Number: T385 .M554 2005
 
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T385 .M554 2005 Available