Modeling the human head /

Covers the artistic and technical process of sculpting a human head from a polygon cube. Shows why character modelers are moving toward polygon/SubDivision surface modeling. Demonstrates the sculpting of various features of the face - nose, mouth, eyelids, and ears.

Bibliographic Details
Main Author: Hudson, Kevin
Corporate Author: Gnomon Workshop (Firm)
Format: Software eBook
Language:English
Published: Hollywood, CA : Gnomon Workshop, [2004]
Series:Polygon modeling techniques with Kevin Hudson.
Subjects:

Evans: Media and Reserves (Annex 1st floor)

Holdings details from Evans: Media and Reserves (Annex 1st floor)
Call Number: T385 H79 2005
Library Owns: T385 H79 2005 (disc 1-2)
Call Number Status Get It
T385 H79 2005 Available