Modeling the human head /
Covers the artistic and technical process of sculpting a human head from a polygon cube. Shows why character modelers are moving toward polygon/SubDivision surface modeling. Demonstrates the sculpting of various features of the face - nose, mouth, eyelids, and ears.
| Main Author: | |
|---|---|
| Corporate Author: | |
| Format: | Software eBook |
| Language: | English |
| Published: |
Hollywood, CA :
Gnomon Workshop,
[2004]
|
| Series: | Polygon modeling techniques with Kevin Hudson.
|
| Subjects: |
Evans: Media and Reserves (Annex 1st floor)
| Call Number: |
T385 H79 2005 |
|
|---|---|---|
| Library Owns: T385 H79 2005 | (disc 1-2) | |
| Call Number | Status | Get It |
| T385 H79 2005 | Available | |