Global illumination /

Discusses the use of exterior lighting in computer animation. Primarily uses V-Ray as the render engine in a 3ds Max environment. Covers principles of Global Illumination and shows how to light scenes using real world lighting in a fully reflective environment. Also demonstrates how to find the m...

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Bibliographic Details
Main Author: Nichols, Christopher
Corporate Author: Gnomon Workshop (Firm)
Format: Software eBook
Language:English
Published: Hollywood, CA : Gnomon Workshop, [2005?]
Series:V-Ray lighting techniques with Christopher Nichols.
Subjects:
Description
Summary:Discusses the use of exterior lighting in computer animation. Primarily uses V-Ray as the render engine in a 3ds Max environment. Covers principles of Global Illumination and shows how to light scenes using real world lighting in a fully reflective environment. Also demonstrates how to find the most optimal way to bake lighting for exterior sets for animated scenes. Geared toward the CG artist that already has an intermediate understanding of direct lighting, and is making the transition to GI lighting.
Item Description:Disc does not work in DVD players.
Title from title screen.
Special features include lecture notes, scene files, and resources.
Electronic resource] : exteriors.
Physical Description:1 DVD-ROM (195 min.) : sound, color ; 4 3/4 in.
Format:System requirements: 1 GHz or faster processor; 512 MB or greater RAM; 64 MB or greater video RAM; 5 GB or greater hard disk space; Windows XP Professional or 2000 or Apple Mac OS x 10.2 (minimum); 1280 x 1024 or greater display; DVD-ROM drive.
ISBN:1597629480