Digital sculpting : human anatomy /
Demonstrates a Maya-to-ZBrush workflow to add life and realism to computer animated characters. Involves a step-by-step look at how underlying muscles and bone structure affect the true form of the human body. Shows techniques for using the detailed ZBrush mesh to create an organized animatable me...
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| Corporate Author: | |
| Format: | Software eBook |
| Language: | English |
| Published: |
Hollywood, CA :
Gnomon Workshop,
[2004]
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| Subjects: |
Evans: Media and Reserves (Annex 1st floor)
| Call Number: |
T385 .P47 2004 |
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| Call Number | Status | Get It |
| T385 .P47 2004 | Available | |