Creature head modeling /
Demonstrates high-resolution polygonal modeling techniques to model the head of a detailed, four-eyed creature, using a series of photographs of a maquette. Uses SubDivision surfaces to sculpt a model with real-time feedback on the high-resolution surface, and shows how to create an intelligent edg...
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| Format: | Software eBook |
| Language: | English |
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Hollywood, CA :
Gnomon Workshop,
[2004]
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| Series: | Polygon modeling techniques with Sean Mills.
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| Subjects: |
Table of Contents:
- Contents of disc 1: lecture 1. Intro: Byron's website
- lecture 2. Establishing image planes from digital photos
- lecture 3. Scene setup/initial primitives
- lecture 4. Sculpting with Subdivision surfaces
- lecture 5. Refining basic shapes
- lecture 6. Secondary forms/extract/separate
- Contents of disc 2: lecture 1. Refining secondary forms
- lecture 2. Basic detailing/combining new geometry
- lecture 3. Second object placement: teeth
- lecture 4. Roof of mouth/filling holes
- lecture 5. Interior mouth refinement
- lecture 6. Smooth skinning for modeling
- lecture 7. Finishing touches/conclusion.