Creature head modeling /

Demonstrates high-resolution polygonal modeling techniques to model the head of a detailed, four-eyed creature, using a series of photographs of a maquette. Uses SubDivision surfaces to sculpt a model with real-time feedback on the high-resolution surface, and shows how to create an intelligent edg...

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Bibliographic Details
Main Author: Mills, Sean
Corporate Author: Gnomon Workshop (Firm)
Format: Software eBook
Language:English
Published: Hollywood, CA : Gnomon Workshop, [2004]
Series:Polygon modeling techniques with Sean Mills.
Subjects:
Table of Contents:
  • Contents of disc 1: lecture 1. Intro: Byron's website
  • lecture 2. Establishing image planes from digital photos
  • lecture 3. Scene setup/initial primitives
  • lecture 4. Sculpting with Subdivision surfaces
  • lecture 5. Refining basic shapes
  • lecture 6. Secondary forms/extract/separate
  • Contents of disc 2: lecture 1. Refining secondary forms
  • lecture 2. Basic detailing/combining new geometry
  • lecture 3. Second object placement: teeth
  • lecture 4. Roof of mouth/filling holes
  • lecture 5. Interior mouth refinement
  • lecture 6. Smooth skinning for modeling
  • lecture 7. Finishing touches/conclusion.