Creature head modeling /
Demonstrates high-resolution polygonal modeling techniques to model the head of a detailed, four-eyed creature, using a series of photographs of a maquette. Uses SubDivision surfaces to sculpt a model with real-time feedback on the high-resolution surface, and shows how to create an intelligent edg...
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| Format: | Software eBook |
| Language: | English |
| Published: |
Hollywood, CA :
Gnomon Workshop,
[2004]
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| Series: | Polygon modeling techniques with Sean Mills.
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| Subjects: |
| Summary: | Demonstrates high-resolution polygonal modeling techniques to model the head of a detailed, four-eyed creature, using a series of photographs of a maquette. Uses SubDivision surfaces to sculpt a model with real-time feedback on the high-resolution surface, and shows how to create an intelligent edgeflow around the model's primary forms. Also shows how to return those changes to a low-resolution cage to further modify the model. |
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| Item Description: | Discs do not work in DVD players. Title from the container. Includes lecture notes, scene files, and resources. Electronic resource. |
| Physical Description: | 2 DVD-ROMs (210 min.) : sound, color ; 4 3/4 in. |
| Format: | System requirements: 1 GHz or faster processor; 512 MB or greater RAM; 64 MB or greater video RAM; 500 MB or greater hard disk space; Windows XP Professional or 2000 or Apple Mac OS x 10.2 (minimum); 1280 x 1024 or greater display; DVD-ROM drive. |
| ISBN: | 1930878214 |