3D game engine architecture : engineering real-time applications with wild magic.
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| Format: | Book |
| Language: | English |
| Published: |
San Francisco, Calif. :
Morgan Kaufmann,
2005.
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| Series: | Morgan Kaufmann series in interactive 3D technology.
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| Subjects: |
| Physical Description: | xv, 736 pages : illustrations ; 24 cm. + 1 CD-ROM (4 3/4 in.) |
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| Bibliography: | Includes bibliographical references and index. |
| ISBN: | 012229064X (hbk.) |