Real Maya modeling for games /

David Choi demonstrates techniques and tools for making bipedial game characters in Alias Maya. In addition to ncluding traditional polygonal modeling tools, he demonstrates how to use Maya's NURBS toolkit to assemble seamless characters and then convert them into useable low poly meshes appr...

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Bibliographic Details
Corporate Author: Mesmer Press
Other Authors: Choi, David, Rossano, Anthony
Format: Video DVD
Language:English
Published: [Seattle, Wash.] : Mesmer Press, [2004?]
Subjects:
Description
Summary:David Choi demonstrates techniques and tools for making bipedial game characters in Alias Maya. In addition to ncluding traditional polygonal modeling tools, he demonstrates how to use Maya's NURBS toolkit to assemble seamless characters and then convert them into useable low poly meshes appropriate for use in game engines.
Item Description:Videorecording.
Physical Description:1 DVD-video (approximately 3 hrs.) : sound, color ; 4 /34 in.
Format:DVD.
Production Credits:Developer, Joe Moore.